Entering the Ice Caverns…

Preparing North Peak magic.

Merryfin entering the Ice Caverns
Lumin Whisp warning

Parent and Player Notice

Lumin Whisp is a magical ice-and-shadow creature and may be frightening to some children.

Child Setting uses a softer translucent blue-smoke version without visible eyes, slows the pursuit, removes surprise starts, and gives Merryfin longer Spark protection.

Adventure Settings

Explorer

No Lumin Whisp pursuit. Explore the mazes, solve mechanisms, collect clues, and learn the routes without pressure.

Child

Soft Lumin appearance, slower pursuit, no surprise ambush starts, and generous Spark Burst protection.

Standard

Balanced pursuit. Lumin Whisp needs a clear path of sight to spot Merryfin, but running nearby can still draw attention.

Advanced

Tighter maze layout, faster pursuit, stronger hearing and route prediction, with shorter Spark Burst safety windows.

Merryfin Enters the Ice Caverns

You play as Merryfin Sparkshoe™. Navigate the maze, protect his five Sparks, solve the cavern mechanisms, and use Spark Burst when danger closes in.

Merryfin SparkshoeMerryfin Sparkshoe™Five Sparks • Spark Burst • Trail Hints • Checkpoint Recovery
Ice Caverns level map

The Path to the Frostmire Orb

Complete the twelve-story journey to the Crystal Pillar. Every setting uses a different maze layout, and the three Cavern Trials generate fresh mazes on replay.

Story Journey — 12 Caverns
Bonus Cavern TrialsFresh maze every run
LevelObjective
Tags 0/300:00Compass ready

Completion medal

Level Complete

Five Sparks lost

Merryfin Needs to Regroup

All five Sparks faded during this attempt. Your unlocked caverns and medals are safe. Merryfin can restore his five Sparks and try this cavern again.

Campaign complete

The Frostmire Orb Is Reached

North Peak completion certificate